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I mean, I would expect the "may" part to be optional. But then, I cast it, and nothing would happen, as if the value of X on the spell was 0. Well, I mean I tried to play the "free" smash to the ground, it gave me the pop up of "what value of x do you want?", and then let me go up to the amount of resources I had, which is what I'd expected. This is a good thing, otherwise hitting an X spell with Indigo Dreamwalker is game over. Is this a bug or intended?īased on what I've seen in fights against Army of Myth, you still have to pay for the X. This, however, made the card unplayable, since I couldn't even assign any value of X to the card, because it seemed to assume that X was still zero. Maybe something like your 3rd, but hopefully less pointless (more pointy? -) ) maybe that it decreases the cost of subsequent cards of the same name in all zones?.Īlso, I had this happen to me a night or two ago, I think I had played Synn, which attacked and gave the "You can play this card for free" to the card "Smash to the ground" (it was the top card of my deck). Hmm, Empower I think certainly has a positive connotation I think, so it certainly doesn't sound to me like it'd be a drawback. With a stopover in pointlessness (Empower: CARD - When you play this, if the named card is in your crypt, ignore any threshold requirements of this) To the amazing (Empower: CARD - When you play this, immediately play all copies of the named card in your hand, deck, crypt, and void for free) I can think of at least a dozen different things it could do.Īll the way from the actively harmful (Empower: CARD - You must discard the named card to play this) But I guess, you could do something like shift lifedrain on it (but that still requires an extra resource) to just have you heal back the damage it does. The blackguard looks ok, though as a 4 drop it seems pretty harsh that (if it survives to the next turn) you're gonna lose 6 health. So it allows us to speculate! I wonder if its kinda like escalate, but doesn't go back in your deck? It kinda sounds like it would boost other cards of the same name, but that just kinda sounds like escalate. The three (possibly) unique Keywords introduced and used in Set 1 are, , and. After gathering a specific number of counters, the card and all other copies in the deck transform into another card.Įach shard has a card that can transform twice.Įach shard has common card with an effect based on how much threshold of that shard the player possesses.Įach shard has a quick Action with the word "Aura" in its name that grants a beneficial permanent effect to a targeted troop. These constants gather counters when specific things happen in the game.
Hex shards of fate az1 pve packs full#
Each of these races has their own distinct flavour and playstyle.Įach shard has an incantation card. Doing the full campaign with a new character gets you a pile of stuff though, theres heaps of az1 packs as rewards and you get double dungeon packs the.
Hex shards of fate az1 pve packs how to#
Set 1 focuses on four races: Orcs, Humans, Shin'hare and Dwarves. Post Contents Search for the Shortcut to navigate: Introduction - how to get free cards 1 Make your campaign deck stronger 2 Gold farming and Platinum advice 3 Budget PvE decks for less than 20 4 How to buy platinum 5 Why joining the VIP program for 2 a week is great value 6 Getting free stuff from 7 INTRODUCTION 1 Hi and welcome to the Hex. Focus on Orcs, Humans, Shin'hare and Dwarves.
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